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Old Sep 18, 2006, 07:35 PM // 19:35   #1
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Default Why is GW missing basic sales text and damage information?

Not sure if this has been suggest before, but in other MMORPG's I've played, when I sell an item to a merchant, I get a summary of what was sold and how much I got back in gold/plat in the text window. Why doesn't GW have any such text receipt feedback?

Also, why is it impossible in GW to see precise damage numbers inflicted on monsters by damage sources other than my character? Other MMORPG's I've played make clearly display damage inflicted on all monsters at real time -- damage feedback is excellent. Why doesn't GW have this feature?

Replies appreciated, especially from ANET dev's...
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Old Sep 18, 2006, 07:39 PM // 19:39   #2
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Hmm...I, too, would like summaries on merchant transactions. As for the damage feedback, one person alone can cause a lot of damage counters (see W/Mos farming trolls - lots of numbers). I suppose when you get to 8-man parties, and even alliance battles, the numbers can be cluttering and tedious. Though it would be interesting if we had an option to toggle damage statistics of others.
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Old Sep 18, 2006, 07:43 PM // 19:43   #3
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I like the line-by-line text action infor too, and I think will be very helpful in PvP.

I guess have a seperate window for it, in which you can turn or or close it.

Was suggested before, but wan't really in consideration...
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Old Sep 18, 2006, 07:51 PM // 19:51   #4
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If you were to see the damage from all other sources the sheer amount of numbers would likely cause lag. Imagine if everyone in SF runs saw the damage output by both the SSer and the MM. It'd get confusing- you wouldn't be able to tell what damage was yours. While I would like to see what damage other people are doing it just can't be implemented.
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Old Sep 18, 2006, 07:59 PM // 19:59   #5
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Quote:
Originally Posted by Sol_Vie
If you were to see the damage from all other sources the sheer amount of numbers would likely cause lag. Imagine if everyone in SF runs saw the damage output by both the SSer and the MM. It'd get confusing- you wouldn't be able to tell what damage was yours. While I would like to see what damage other people are doing it just can't be implemented.
WoW, EQ, NeverwinterNights (multiplayer), and many other games have all damage output bring displayed without any lag issues, so this just doesn't seem likely. Even if lag were a concern, couldn't ANET give us a toggle box to display or hide these relevant numbers?
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Old Sep 18, 2006, 08:05 PM // 20:05   #6
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Remember that Guilds wars is much mroe fast paced than many other MMORPGS. Numbers come up much faster than in other games!
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Old Sep 18, 2006, 08:49 PM // 20:49   #7
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Quote:
Originally Posted by Kaida the Heartless
Remember that Guilds wars is much mroe fast paced than many other MMORPGS. Numbers come up much faster than in other games!
Honestly, I just don't get this impression with GW... it doesn't feel any faster-paced that EQ, WoW, D2, Neverwinter Nights, etc.

The damage data is already there in the form of life-bars. Any time there's a loss in life value, the target's life bar decreases by a known amount, but that known amount isn't being shown to us unless our character dealt that damage. The data is in your PC whether you know it or not.

My question is why are these number being hidden from us? Other MMORPG's clearly display them... even low-system demand games like WoW show all damage numbers. Why doesn't GW give us the option to see these numbers?
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Old Sep 18, 2006, 09:54 PM // 21:54   #8
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's jst another chat tab would do the trick, without cluttering team or guild chat windows...

i would really like to c chat options screen for customizable chat window tabs...
as to what dmg is yours or someone elses... jst include a name, ie. <name>'s <skill> does <dmg> amount of dmg on <monster>

as said... the info is already visible on hopping numbers above ur head + ur teammates heads... not so tuff to put it in chat window

/signed
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Old Sep 19, 2006, 12:23 AM // 00:23   #9
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Damage output feed back? Sure...as long they add the option to turn them off. You should see my 55 monk farming UW...I get +1, -3 numbers all over the screen. If damage output is going to get displayed too, it's going to be a number chaos...

I hate math...
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Old Sep 19, 2006, 01:21 AM // 01:21   #10
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The only thing I really miss from WoW is the combat log, sometimes it's nice to check the numbers for stuff.

But as it was said GW actually is much faster paced than most other games and you usually fight larger groups as well, it would be a lot of info to dump all the time.
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Old Sep 19, 2006, 02:51 AM // 02:51   #11
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/not signed

Why? Because seeing someone's life as an actual number as opposed to a percentage of total health can make certain targets hurt more, especially into long battles where heavy death penalty can bring your life dangerously low, and give off what kinds of runes they are using.
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Old Sep 19, 2006, 03:15 AM // 03:15   #12
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id love to see full B/P group all with vampiric bows + 10 minions + orders

just drown in numbers...

/not signed
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Old Sep 19, 2006, 07:35 PM // 19:35   #13
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Quote:
Originally Posted by Kai Nui
/not signed

Why? Because seeing someone's life as an actual number as opposed to a percentage of total health can make certain targets hurt more, especially into long battles where heavy death penalty can bring your life dangerously low, and give off what kinds of runes they are using.
Where did you read that someone's total health will be displayed? We're talking about displaying damage inflicted, NOT replacing the life bar with hard-numbers. Please read the original post again.

Quote:
Originally Posted by lyra_song
id love to see full B/P group all with vampiric bows + 10 minions + orders

just drown in numbers...

/not signed
These numbers parse FAST. If you've ever played EQ, WoW, D2, NWN, or any other MMORPG, you'd realize how little impact this makes.

There are some ways to keep everyone happy:

1) Make it a toggle-box so people can turn it on/off
2) give the damage#'s its own separate window or tab
3) show the damage#'s over the monsters head... they literally stay for only 1 second before disappearing.

Information is the key to victory modern warfare, and GW is certainly no exception to this. Anyone field commander who ignores tactical information certainly deserves what they have coming.

Last edited by lord_shar; Sep 19, 2006 at 07:38 PM // 19:38..
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Old Sep 20, 2006, 01:47 AM // 01:47   #14
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You had ever played a MM (pre nerf), SS, trapper, or nuker, you would immiately see the ridiculouslness of this idea. There is a lot of data coming out at once and a LOT of numbers scrolling on the screen.

And we already have all those "important" facts in PvP (which is the only place where something this assininly precise is needed). It's called the "o" key or the score menu.
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Old Sep 20, 2006, 07:54 AM // 07:54   #15
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Quote:
Originally Posted by HawkofStorms
You had ever played a MM (pre nerf), SS, trapper, or nuker, you would immiately see the ridiculouslness of this idea. There is a lot of data coming out at once and a LOT of numbers scrolling on the screen.

And we already have all those "important" facts in PvP (which is the only place where something this assininly precise is needed). It's called the "o" key or the score menu.
Yes, I have an end-game necro created pre-10-minion limit. Yes, she SS/SV's in UW. Yes, I also have a ranger that solo's UW. No the idea of displaying other damage numbers besides your own is NOT ridiculous nor unreasonable.

I've played many real-time MMORPG's over these last few years, and none of them have issues with displaying numeric damage output other than GW. GW keeps you guessing at just how useful your team-mates are mid combat because you cannot see their damage productivity. In addition to providing useful, observable damage data, you can tell that your team mate is actually swinging past 1 damage point.

GW's lack of damage numbers only contribute to the FUD (fear, uncertainty, doubt). The less popular classes (assassins, rangers, mesmer, etc) would probably enjoy more PvE party invites if their productivity could be seen first-hand by others in the group.

If you enjoy the ignorance, then please just say so and disable the damage-display switch. I just want the option to see other damage output besides my own. The only reason to /unsign this suggestion is to promote FUD... but what does that prove?

EDIT: In case you missed it in the above post, someone suggested giving the damage parsing its own window. It will NOT spam your regular chat window. The extra damage data can also just appear over the affected target's head, then cascade upward like all other damage numbers. No spam, no mess, no problem. These coded options can easily be given toggle boxes to switch on/off as desired by users. Mine would remain on at all times, but others can choose whatever mode they want if the feature is implemented.

Lastly, I'd still like a text summary of what I bought/sold and how much money changed hands from the merchant. No one seems to be /unsigning this proposal.

Last edited by lord_shar; Sep 20, 2006 at 08:03 AM // 08:03..
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